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Quake 4 texture fix
Quake 4 texture fix








not sure if those "stealthed deaths" are listed in the console though. Major : sometimes deaths do not appear on the hud. Then you slide, like you landed with skates :) The further / bigger / higher / faster jump, the longer you slide. Or even better, a yellow spectator coming with a railgun and gibbin ya :SĪnd another bug, try jumping, and landing crouched. Teammates killing you, because they really were enemies. Teammates banging you all the time because they see you as an enemy. To sum it up: The sending / receiving of players (names, team etc) can be fcked up for some reason. Even the real teammate as enemy and one or both enemies as teammates. In a 2vs2 match, 2 stroggs, 2 marines, it's not unusual that one sees all other players as spectators, as all enemies, all teammates. Same thing with what team the player is in. When playing TDM (probably for all other modes too, but I'm just sure of TDM), names can appear blank instead of the real nick, but if four players are on the server, a name can appear blank for one of the four players, but not for the others. Maybe it's a server setting that I'm missing? Still a bug though. Seriously, why have noone mentioned the (imo) biggest bug of all. X-Footsteps sounds are also inconsistent (most noticeable by fast movement input) X-Hitsounds and crosshair indication aren't consisten (most notably with the lg) Eg, ambient sounds should drop before footstep sounds, footstep sounds should drop before weapon sounds, weapon sounds should drop before player hit sounds. This may be due to system limitations, but it should prioritise. X-Stats for other players are not always shown at the end of a game (sometimes no stats for players are kept). X-Death messages sometimes don't appear on the HUD X- Gauntlet kills don't show in "Most Used Weapons" list after game's end X-Netdemo playback is lagged, sometimes rail trails are missing, as are the rocket launcher's projectile. Such as lighting, brightness, and showgun. X-Netdemo changes local parameters (more than just name/clan tag).

quake 4 texture fix

X- After netdemo playback is done you are stuck with a full-screened console. X- When playing a netdemo, the viewer's name and clan tag will change to the name and clan tag of the player in the demo. Switching from a zoomable weapon to a nonzoomable weapon and back to a zoomable weapon, the zoom will still be toggled on. X- Zoom mode stays toggled on the zoomable weapon. X- LG sound (randomly?) loops, only fixable by map restart (replication unknown) X-When a player dies, their death grunt will be repeated a lot faster than normal and ontop of eachother.įixed- In-game server browser window does not relate to the appropriate server.įixed- No scrolling support for arrow keys and scroll-wheel. X-When telefragged, hud message will show you were killed by the telefragger's weapon. X-Impressive award sometimes gets awared even if you hit a shot, miss, and hit. X-Bobbing cvars are server-side (I'll mention it, but I don't think it'll be changed) (eg: strogg sees his teammate, who should be strogg, as a marine, but still has the teammate icon overhead) X-A player sometimes sees their teammates in an enemy model. X-When playing TDM names appear blank instead of displaying the player's real nick. X-During a CTF as well as a TDM game a spectator can open console and can change their "ui_team" to either strogg and marine, and read in on the team chat of said team. X-The var net_serversnapshotdelay seems to be very approximative, and to treat wide intervals of the var with the same packets rate instead of using provided values.

#Quake 4 texture fix mod

The download of pk4 from the server or from another url (would have been nice) is broken.Īny client running another mod (fs_game) than the server will experience game shutdowns and restarts indefinitely. X- Any client who does not have at least the pk4 (basic and customs) that are on the server will not be able to connect at all, even if the pk4 are not currently in use (maps.)Īny client who has some pk4 the server does not have will get an useless game shutdown step and vid restart. Solution, provide a command like quake3 cl_maxpackets. X-No control on the numbers of packet sent to the server, always at 60, a number that floods 64k upstream or sometimes even better connections to a laged 999 ping state.








Quake 4 texture fix